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Debik Press Conference + Deadlines for S40

Debik Press Conference + Deadlines for S40

Season 40 is almost upon us, so here's some more of your questions answered by Debik plus the Season Series Deadlines.

Debik Press Conference + Deadlines for S40

PRESS CONFERENCE WITH DEBIK

A new edition of the press conference with the creator of the game is here! Here are his answers on some of the topics you've asked about.

1. Private car Red Bull X 2016 has specification about as good as F1 cars. But on track, times from that car are even slower than F2 and A1GP. Something like 10 seconds slower from F1.
Why such a difference if specification is almost the same?


Debik: Because tyres for private cars are not on the level of F1 tyres.

2. In MRC drivers that are constantly overtaking each other lap after lap are gaining time on solo drivers that are trying to chase them! This should not be happening, DRS zones or not! I see races where it's really really bad, drivers overtake each other 3 or 4 times during a lap and still are gaining time on a solo driver doing clean laps trying to catch up! And we're talking about similar skill drivers here, not a big kahuna and a small fish!

Debik: Logic behind this is - if cars are not fighting but only giving thin air to oponent behind and vice versa during the lap on straights, it gives better times. If they fight in corners it should reduce speed and should cost time. The logic is right and implementation is correct. Altough some ratios to copy real racing might be adjusted. Pls show me some examples to talk further on this topic.

3. How much influence have the new skills? Anything measureable in laptime, for example for in-race-adjustments?

Debik: I am not giving exact answer. Those attributes have smaller influence than "main" attributres. But for example training from 95 to 96 in pace take more time than training from 50 to 53 in other attribute and 95/53 is better than 96/50. This is just example, managers should find their best ratio...

4. A question about new driver skills. New skills will take effect on what type of cars? I imagine something like this based on description:
-Riding Finesse: Moto
-Body Positioning: Moto
-Space Awareness: All, but more influence in NASC
-In-race Adjustments: All
-Smoothness: Rally
-Adaptability: All, but more influence in rally
Would that description be real or I am wrong?


Debik: Correct except:
-In-race adjustments - this is valid for F1 and A1 at the moment. It requires advanced car to enable this. Classic F3 cars does not offer anything else than simple steering wheel + switching gears.
-Adaptability - is useful when driver does not have enough experience on track. It is totally worthless if driver makes testing laps during practice. So 99% rally.


5. I've noticed that in MRC it seems that going with a lighter car seems to be penalizing drivers a bit more than it perhaps should compared with going with a heavy car, or maybe not penalizing heavy cars enough is a more accurate statement. If two similar drivers in terms of skill set go with the same risk (or similar), does MRC take into account the weight of the car when calculating the chances of making a mistake? Because we know the lighter car will go faster, but just because he is going faster does not mean there's a higher chance he will make mistake, his car is lighter thus more maneuverable and less likely to make big mistakes, unlike the heavy car, if the heavy car driver tries to match the pace (risk wise) of the lighter car, he should absolutely be making more big mistakes. So the question is, does MRC use that logic or one similar. If the answer is no, then how about considering implementing that (or a similar) logic?

Debik: Amount of fuel in the tank is used in lap times calculation. For example simulation on spa 2011 F1 car with 10 litres of fuel gives 01:46.8 lap times while 50 litres gives 01:49.3. Try testing with fresh tyres and different amount of fuel for proof.

6. Do you sometimes think about introducing more race strategy stuff in the whole game? If yes, what could it be?

Debik: Not at the moment. I cannot really think of anything useful and realistic. But I am opened to new ideas.

7. Is it possible to add the medium tire compound to Moto 1 series to mimic real life, where they have Softs, Mediums and Hard tire compounds to select from?
Moto 2 only has 2, softs and mediums I think, and Moto3 only has 2 as well.


Debik: It is possible and likely will be done in next seasons. Altough to have it realistic we would need to allow different compounds for front and rear. This would be much more complicated as we do not have separate influence of front and rear tyres.

8. I just went to the punishments page, and at the time I am sending this question there are roughly 4600 punished users, of those I'm going to safely say that 90% or more punishments are related to multiple accounts created, (that's roughly 4100 cases of multi accounts detected). Don't you think it's time to allow users to be able to have a second driver in some kind of way? If the answer is yes, what's the thinking/strategy behind the implementation, same question if answer is no for implementation of second driver.

Debik: Actually my plan is to enable this during this or next season. Details are still being worked on.

Thanks for your interest!
As always, further questions can be sent to wandaL, to be answered in a future MRC News item.


SEASON SERIES DEADLINES

Day 72
- F1

Day 73
- Indy
- NASC Gold Cup
- DTWS
- World TCS
- TCS Europe
- Formula E
- Formula 2 World
- Moto 1

Day 74
- Indy Junior
- V8 Supercars
- World GT
- 911 Supercup
- Superb Formula
- Moto 2

Day 75
- F3 World
- Moto 3
- Moto E
- NASC Silver Cup

Day 76
- F3 Continentals
- F3 Central European
- F4 Regionals
- TCS Regionals
- Moto 3 Junior
- World Rally Series 3

Day 77
- All remaining series not already mentioned

If you have not applied for any of the above for Season 40, then your driver will automatically be entered into the Rookie Series.

by JordiMontané
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